class SKatanaWBloodyEmitter extends Emitter;

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter6
         StaticMesh=StaticMesh'EffectsSM.PlayerGibbs.Chunk1_Gibb'
         UseCollision=True
         RespawnDeadParticles=False
         SpinParticles=True
         DampRotation=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-1000.000000)
         DampingFactorRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000))
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         MaxParticles=20
         SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         StartSizeRange=(X=(Min=0.500000,Max=2.000000),Y=(Min=0.500000,Max=2.000000),Z=(Min=0.500000,Max=2.000000))
         InitialParticlesPerSecond=1000.000000
         StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=1000.000000))
         VelocityLossRange=(Z=(Min=1.000000,Max=1.000000))
     End Object
     Emitters(3)=MeshEmitter'PerksSimHostOrg.SKatanaWBloodyEmitter.MeshEmitter6'

     AutoDestroy=True
     bNoDelete=False
     bNetTemporary=True
     LifeSpan=3.000000
     Style=STY_Masked
     bUnlit=False
     bDirectional=True
}
